Looney Tunes: World of Mayhem
Build teams with your favorites toons and take down your enemies with iconic pranks and gags! Use classic cartoon rivalries and get bonuses when you defeat an iconic foe, like Sylvester vs. Tweety or Road Runner vs. Wile E Coyote.
Battle with turn based strategy and cartoon combat! Characters unleash slapstick attacks on their enemies, so you can drop an ACME safe on Daffy’s head or defeat Elmer Fudd with a giant Anvil!
I joined this project as a lead in the Admin Tool subproject, a web-based platform used to balance and configure the game. There I was responsible for developing the front-end architecture of the tool and lead a team of three programmers.
After a few months, I was transferred into the Unity client team, leading two development tracks that totalled 11 programmers. I was responsible for helping the development of the skill-system architecture, bridging communication between the client team and project management and the other tech teams. I occasionally helped with minor automation features.
Company: Aquiris
Languages: C# (Game and tools), Groovy / Javascript (Admin Tool)
Technology used: Unity, ReactJS
Platforms: iOS, Android
Released in: 2018